Audiocraft 音频生成
AudioCraft:MusicGen 文本生成音乐,AudioGen 文本生成声音。
技能元数据
| 来源 | 捆绑(默认安装) |
| 路径 | skills/mlops/models/audiocraft |
| 版本 | 1.0.0 |
| 作者 | Orchestra Research |
| 许可证 | MIT |
| 依赖项 | audiocraft, torch>=2.0.0, transformers>=4.30.0 |
| 平台 | linux, macos |
| 标签 | 多模态, 音频生成, 文本生成音乐, 文本生成音频, MusicGen |
参考:完整的 SKILL.md
info
以下是 Hermes 在此技能被触发时加载的完整技能定义。技能激活时,Agent 将看到这些指令。
AudioCraft:音频生成
使用 Meta 的 AudioCraft 进行文本生成音乐和文本生成音频的全面指南,支持 MusicGen、AudioGen 和 EnCodec。
何时使用 AudioCraft
使用 AudioCraft 的场景:
- 需要根据文本描述生成音乐
- 创建音效和环境音频
- 构建音乐生成应用
- 需要基于旋律条件的音乐生成
- 想要立体声音频输出
- 需要可控制的音乐生成及风格迁移
主要特性:
- MusicGen:带旋律条件的文本生成音乐
- AudioGen:文本生成音效
- EnCodec:高保真神经音频编解码器
- 多模型大小:小(300M)到大(3.3B)
- 立体声支持:完整立体声音频生成
- 风格条件:MusicGen-Style 基于参考的生成
备选方案:
- Stable Audio:用于更长的商业音乐生成
- Bark:用于带音乐/音效的文本转语音
- Riffusion:基于频谱图的音乐生成
- OpenAI Jukebox:带歌词的原始音频生成
快速开始
安装
# From PyPI
pip install audiocraft
# From GitHub (latest)
pip install git+https://github.com/facebookresearch/audiocraft.git
# Or use HuggingFace Transformers
pip install transformers torch torchaudio
基础文本生成音乐(AudioCraft)
import torchaudio
from audiocraft.models import MusicGen
# Load model
model = MusicGen.get_pretrained('facebook/musicgen-small')
# Set generation parameters
model.set_generation_params(
duration=8, # seconds
top_k=250,
temperature=1.0
)
# Generate from text
descriptions = ["happy upbeat electronic dance music with synths"]
wav = model.generate(descriptions)
# Save audio
torchaudio.save("output.wav", wav[0].cpu(), sample_rate=32000)
使用 HuggingFace Transformers
from transformers import AutoProcessor, MusicgenForConditionalGeneration
import scipy
# Load model and processor
processor = AutoProcessor.from_pretrained("facebook/musicgen-small")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-small")
model.to("cuda")
# Generate music
inputs = processor(
text=["80s pop track with bassy drums and synth"],
padding=True,
return_tensors="pt"
).to("cuda")
audio_values = model.generate(
**inputs,
do_sample=True,
guidance_scale=3,
max_new_tokens=256
)
# Save
sampling_rate = model.config.audio_encoder.sampling_rate
scipy.io.wavfile.write("output.wav", rate=sampling_rate, data=audio_values[0, 0].cpu().numpy())
使用 AudioGen 进行文本到声音生成
from audiocraft.models import AudioGen
# Load AudioGen
model = AudioGen.get_pretrained('facebook/audiogen-medium')
model.set_generation_params(duration=5)
# Generate sound effects
descriptions = ["dog barking in a park with birds chirping"]
wav = model.generate(descriptions)
torchaudio.save("sound.wav", wav[0].cpu(), sample_rate=16000)
核心概念
架构概览
AudioCraft Architecture:
┌──────────────────────────────────────────────────────────────┐
│ Text Encoder (T5) │
│ │ │
│ Text Embeddings │
└────────────────────────┬─────────────────────────────────────┘
│
┌────────────────────────▼─────────────────────────────────────┐
│ Transformer Decoder (LM) │
│ Auto-regressively generates audio tokens │
│ Using efficient token interleaving patterns │
└────────────────────────┬─────────────────────────────────────┘
│
┌────────────────────────▼─────────────────────────────────────┐
│ EnCodec Audio Decoder │
│ Converts tokens back to audio waveform │
└──────────────────────────────────────────────────────────────┘
模型变体
| Model | Size | Description | Use Case |
|---|---|---|---|
musicgen-small | 300M | 文本到音乐 | 快速生成 |
musicgen-medium | 1.5B | 文本到音乐 | 平衡 |
musicgen-large | 3.3B | 文本到音乐 | 最佳质量 |
musicgen-melody | 1.5B | 文本 + 旋律 | 旋律控制 |
musicgen-melody-large | 3.3B | 文本 + 旋律 | 最佳旋律 |
musicgen-stereo-* | 可变 | 立体声输出 | 立体声生成 |
musicgen-style | 1.5B | 风格迁移 | 基于参考 |
audiogen-medium | 1.5B | 文本到声音 | 音效 |
生成参数
| Parameter | Default | Description |
|---|---|---|
duration | 8.0 | 时长(秒,范围为1-120) |
top_k | 250 | top-k采样 |
top_p | 0.0 | 核采样(0表示禁用) |
temperature | 1.0 | 采样温度 |
cfg_coef | 3.0 | 无分类器引导系数 |
MusicGen 使用方法
文本到音乐生成
from audiocraft.models import MusicGen
import torchaudio
model = MusicGen.get_pretrained('facebook/musicgen-medium')
# Configure generation
model.set_generation_params(
duration=30, # Up to 30 seconds
top_k=250, # Sampling diversity
top_p=0.0, # 0 = use top_k only
temperature=1.0, # Creativity (higher = more varied)
cfg_coef=3.0 # Text adherence (higher = stricter)
)
# Generate multiple samples
descriptions = [
"epic orchestral soundtrack with strings and brass",
"chill lo-fi hip hop beat with jazzy piano",
"energetic rock song with electric guitar"
]
# Generate (returns [batch, channels, samples])
wav = model.generate(descriptions)
# Save each
for i, audio in enumerate(wav):
torchaudio.save(f"music_{i}.wav", audio.cpu(), sample_rate=32000)
旋律条件生成
from audiocraft.models import MusicGen
import torchaudio
# 加载旋律模型
model = MusicGen.get_pretrained('facebook/musicgen-melody')
model.set_generation_params(duration=30)
# 加载旋律音频
melody, sr = torchaudio.load("melody.wav")
# 使用旋律条件生成
descriptions = ["acoustic guitar folk song"]
wav = model.generate_with_chroma(descriptions, melody, sr)
torchaudio.save("melody_conditioned.wav", wav[0].cpu(), sample_rate=32000)
立体声生成
from audiocraft.models import MusicGen
# 加载立体声模型
model = MusicGen.get_pretrained('facebook/musicgen-stereo-medium')
model.set_generation_params(duration=15)
descriptions = ["ambient electronic music with wide stereo panning"]
wav = model.generate(descriptions)
# wav 形状:[batch, 2, samples] 对应立体声
print(f"Stereo shape: {wav.shape}") # [1, 2, 480000]
torchaudio.save("stereo.wav", wav[0].cpu(), sample_rate=32000)
音频续写
from transformers import AutoProcessor, MusicgenForConditionalGeneration
processor = AutoProcessor.from_pretrained("facebook/musicgen-medium")
model = MusicgenForConditionalGeneration.from_pretrained("facebook/musicgen-medium")
# 加载要续写的音频
import torchaudio
audio, sr = torchaudio.load("intro.wav")
# 结合文本和音频进行处理
inputs = processor(
audio=audio.squeeze().numpy(),
sampling_rate=sr,
text=["continue with a epic chorus"],
padding=True,
return_tensors="pt"
)
# 生成续写内容
audio_values = model.generate(**inputs, do_sample=True, guidance_scale=3, max_new_tokens=512)
MusicGen-Style 用法
风格条件生成
from audiocraft.models import MusicGen
# 加载风格模型
model = MusicGen.get_pretrained('facebook/musicgen-style')
# 配置生成参数,设定风格
model.set_generation_params(
duration=30,
cfg_coef=3.0,
cfg_coef_beta=5.0 # 风格影响程度
)
# 配置风格调节器
model.set_style_conditioner_params(
eval_q=3, # RVQ 量化器数量(1-6)
excerpt_length=3.0 # 风格片段长度
)
# 加载风格参考
style_audio, sr = torchaudio.load("reference_style.wav")
# 基于文本 + 风格生成
descriptions = ["upbeat dance track"]
wav = model.generate_with_style(descriptions, style_audio, sr)
纯风格生成(无文本)
# 不提供文本提示,直接生成与风格匹配的内容
model.set_generation_params(
duration=30,
cfg_coef=3.0,
cfg_coef_beta=None # 纯风格模式禁用双 CFG
)
wav = model.generate_with_style([None], style_audio, sr)
AudioGen 用法
音效生成
from audiocraft.models import AudioGen
import torchaudio
model = AudioGen.get_pretrained('facebook/audiogen-medium')
model.set_generation_params(duration=10)
# 生成多种声音
descriptions = [
"thunderstorm with heavy rain and lightning",
"busy city traffic with car horns",
"ocean waves crashing on rocks",
"crackling campfire in forest"
]
wav = model.generate(descriptions)
for i, audio in enumerate(wav):
torchaudio.save(f"sound_{i}.wav", audio.cpu(), sample_rate=16000)
EnCodec 用法
音频压缩
from audiocraft.models import CompressionModel
import torch
import torchaudio
# 加载 EnCodec
model = CompressionModel.get_pretrained('facebook/encodec_32khz')
# 加载音频
wav, sr = torchaudio.load("audio.wav")
# 确保采样率正确
if sr != 32000:
resampler = torchaudio.transforms.Resample(sr, 32000)
wav = resampler(wav)
# 编码为 token
with torch.no_grad():
encoded = model.encode(wav.unsqueeze(0))
codes = encoded[0] # 音频编码
# 解码回音频
with torch.no_grad():
decoded = model.decode(codes)
torchaudio.save("reconstructed.wav", decoded[0].cpu(), sample_rate=32000)
常见工作流程
工作流程 1:音乐生成管道
import torch
import torchaudio
from audiocraft.models import MusicGen
class MusicGenerator:
def __init__(self, model_name="facebook/musicgen-medium"):
self.model = MusicGen.get_pretrained(model_name)
self.sample_rate = 32000
def generate(self, prompt, duration=30, temperature=1.0, cfg=3.0):
self.model.set_generation_params(
duration=duration,
top_k=250,
temperature=temperature,
cfg_coef=cfg
)
with torch.no_grad():
wav = self.model.generate([prompt])
return wav[0].cpu()
def generate_batch(self, prompts, duration=30):
self.model.set_generation_params(duration=duration)
with torch.no_grad():
wav = self.model.generate(prompts)
return wav.cpu()
def save(self, audio, path):
torchaudio.save(path, audio, sample_rate=self.sample_rate)
# 用法示例
generator = MusicGenerator()
audio = generator.generate(
"epic cinematic orchestral music",
duration=30,
temperature=1.0
)
generator.save(audio, "epic_music.wav")
工作流程 2:音效批量处理
import json
from pathlib import Path
from audiocraft.models import AudioGen
import torchaudio
def batch_generate_sounds(sound_specs, output_dir):
"""
根据规格批量生成音效。
参数:
sound_specs: 列表,元素为 {"name": str, "description": str, "duration": float}
output_dir: 输出目录路径
"""
model = AudioGen.get_pretrained('facebook/audiogen-medium')
output_dir = Path(output_dir)
output_dir.mkdir(exist_ok=True)
results = []
for spec in sound_specs:
model.set_generation_params(duration=spec.get("duration", 5))
wav = model.generate([spec["description"]])
output_path = output_dir / f"{spec['name']}.wav"
torchaudio.save(str(output_path), wav[0].cpu(), sample_rate=16000)
results.append({
"name": spec["name"],
"path": str(output_path),
"description": spec["description"]
})
return results
# 用法示例
sounds = [
{"name": "explosion", "description": "massive explosion with debris", "duration": 3},
{"name": "footsteps", "description": "footsteps on wooden floor", "duration": 5},
{"name": "door", "description": "wooden door creaking and closing", "duration": 2}
]
results = batch_generate_sounds(sounds, "sound_effects/")
工作流 3:Gradio 演示
import gradio as gr
import torch
import torchaudio
from audiocraft.models import MusicGen
model = MusicGen.get_pretrained('facebook/musicgen-small')
def generate_music(prompt, duration, temperature, cfg_coef):
model.set_generation_params(
duration=duration,
temperature=temperature,
cfg_coef=cfg_coef
)
with torch.no_grad():
wav = model.generate([prompt])
# 保存到临时文件
path = "temp_output.wav"
torchaudio.save(path, wav[0].cpu(), sample_rate=32000)
return path
demo = gr.Interface(
fn=generate_music,
inputs=[
gr.Textbox(label="音乐描述", placeholder="欢快的电子舞曲"),
gr.Slider(1, 30, value=8, label="时长(秒)"),
gr.Slider(0.5, 2.0, value=1.0, label="温度"),
gr.Slider(1.0, 10.0, value=3.0, label="CFG 系数")
],
outputs=gr.Audio(label="生成的音乐"),
title="MusicGen 演示"
)
demo.launch()
性能优化
内存优化
# 使用更小的模型
model = MusicGen.get_pretrained('facebook/musicgen-small')
# 在每次生成后清除缓存
torch.cuda.empty_cache()
# 生成更短的时长
model.set_generation_params(duration=10) # 代替 30
# 使用半精度
model = model.half()
批处理效率
# 一次处理多个提示(更高效)
descriptions = ["prompt1", "prompt2", "prompt3", "prompt4"]
wav = model.generate(descriptions) # 单次批处理
# 而不是:
for desc in descriptions:
wav = model.generate([desc]) # 多次批处理(较慢)
GPU 内存需求
| 模型 | FP32 VRAM | FP16 VRAM |
|---|---|---|
| musicgen-small | ~4GB | ~2GB |
| musicgen-medium | ~8GB | ~4GB |
| musicgen-large | ~16GB | ~8GB |
常见问题
| 问题 | 解决方案 |
|---|---|
| CUDA 内存不足 | 使用更小的模型,减少时长 |
| 质量差 | 增加 cfg_coef,优化提示词 |
| 生成太短 | 检查最大时长设置 |
| 音频伪影 | 尝试不同的温度值 |
| 立体声无法工作 | 使用立体声模型变体 |
参考
资源
- GitHub: https://github.com/facebookresearch/audiocraft
- 论文(MusicGen): https://arxiv.org/abs/2306.05284
- 论文(AudioGen): https://arxiv.org/abs/2209.15352
- HuggingFace: https://huggingface.co/facebook/musicgen-small
- 演示: https://huggingface.co/spaces/facebook/MusicGen